Thursday, July 31, 2008

RTS open for Beta Testing!

I know finally, right? The game is available to anyone with a FlashGameLicense.com account. It's still in a pretty incomplete form but the game is playable and I'ld like some feedback. Note that I'm mostly interested in bugs (not formatting, sounds, graphics) since there are so many unfinished things and stand in graphics. Also, I'ld like to know how intuitively you pick up on the game controls. That being said, if something hits you especially hard, make sure to mention it.

Thanks in advance!

Play the RTS


Don't have an FGL account?

If this is the case I'm sorry to inform you that you'll have to wait a little longer to try the game out. In order to keep the game out of the public I can't release an open version. If you are a developer and/or sponsor you can apply for an account on the FGL website. It's a great place, connecting sponsors with developers and giving you a first look at new projects. It's almost like Regal Cinemas!

...okay, ignore that last comment :)

Sunday, June 29, 2008

6.6 Mb and 12,000 lines of code later...

If you thought this meant I was releasing my C&C like RTS, I'm sorry to announce it is still not available for beta testing. However, I'm proud to announce that the game core has finally been completed. I have designed the first mission (with a built in tutorial) and I'm currently working on the rest of the missions. Expect the beta to be released within the next two or three weeks. I would apologize for how long this game has taken me but the time spent has made the game way too awesome.

As a little teaser I thought I would release some artwork from the game. Below is the loading screen containing the symbols for the good and bad team (Sorry, all names related to the game are still top secret to the public).

Sunday, May 18, 2008

Bringing Command and Conquer to Flash

Who doesn't like Command and Conquer? From little five pixel men running around, to Tanya screaming "Shake it baby!" and single handedly wiping out an entire squad with two pistols, the older versions are the best. In fact, they've inspired me to bring the same feel into the flash world but with an added touch of 3D.

For the past two months I've been working on mastering 3D programming. A while back I developed a first person shooter (see Prototypes) but developing characters and large enough maps proved to slow the game down ridiculously. Playing around I developed a mapping that allowed me to piece together tiled images over a plane. After seeing it I knew I had to develop a strategy game. The very mapping technique talk about is used in the preview images below. The game can run anywhere from 7 to 15 fps, depending on how many units are built. It is programmed to run at 10 fps, so unless you build all the possible units before attacking, you will experience at least game speed.

All soldiers, tanks, and buildings take time to build.

You can select multiple units by creating a selectors box with your mouse or by pressing shift before clicking on another unit.

Buildings repair with the classic wrench. The enemy strategy is not yet perfected, though. If the scenario above were to continue, no units would ever attack the cannon tank. Also, there are no explosions as of now.

Once the strategy is fixed up a little, the graphics are finished, and I come up with a cool name, I'll release a beta for those that are interested. Oh, and I need some voice recordings of people saying things like, "Coolin my engines", "I'll be there", and "They fall like birds!" That's my favorite part of these games!